Code | Effect | Locations |
---|---|---|
?
|
List all commands available for that specific screen. | All |
hit # # #
|
Deals # # # damage to selected unit (stun/temp/perm). Negative values = healing. | Mission (tactical) |
untouch
|
Invulnerable mode. | Mission (tactical) |
kill_enemies
|
Kills all enemies. Does not remove mines and would kill capture target. | Mission (tactical) |
matrix
|
(Easter egg) A special vision. Use normal to return.
|
Mission (tactical) |
research_all
|
Finishes all researches. | Geoscape & People screen |
resource_all
|
Gives max resources. | Geoscape & People screen |
full_store
|
Gives 25 pieces of each type of item. | Geoscape & People screen |
flood #
|
Set terraform progress. # should be between 0 and 3.5. | Geoscape & People screen |
add_experience #
|
Adds # experience to all soldiers. | People screen |
train #
|
Grants # training to selected soldier. # is the training's text id. | People screen |
add_item #
|
Gives a piece of #. # is the item's text id. This can be used to fix relevant research requirements. (Some tech is checked after a mission, e.g. Martian Archives) |
Squad screen |
add_item #
|
Gives a piece of #. # is the item's text id. This can be used to fix relevant research requirements. (Some tech is checked after a mission, e.g. Martian Archives) |
Squad screen |
mission_rescue_martian
|
Gives a Rescue captured alien mission on Beastman territory empty of missions. This can be used to initiate those rescue martian members missions ASAP instead of waiting for them appear naturally which can be a very long time for all three. (Should have Spoken Martian Language and ally with them already |
Global screen |
add_unit/add_robot #
|
Enrols # to the team. # is the character's text id. | Squad screen |