- For soldiers, experience is gained from joining missions and dealing damages.
- For scientists, experience is gained from research process and finishing stations, healing comrades in battles as well as present in scientific mission.
- For technicians, experience is gained from production process, base building process, and finishing stations. In battles, they gain a little from fixing suits.
All classes gain one training point each levelup, and you can use that to choose trainings. Soldier and subclass can gain one point to customize their character setting to help with their combat capability. Nonhumans got some differences from human in character settings, and has some effect in combat.
The following table shows the experience required to reach a new level. For example, a level 2 character need 60 XP to reach level 3, and a level 20 character needs 9603 XP to reach level 21.
|Level||Need XP||Level||Need XP|
Technicians in tech truck and scientists in science buggy can accrue more experience building stations and mines on Mars than working in Workshops and research in Labs. Building base's facilities and upgrades can provide equivalent tech exp but is dependant on when you have something to build.
Soldier can invest points into stat for each combat level point. At level 24 the stats should all be supernatural and cant be increased any more. Skills can be raised higher than SN into Divine, Extra Divine, Ultra Divine by injecting drugs into that soldier to boost stats which then raise skills. Level 24+ should provide extra, off-the-scene buffs only, and possible by participating in every combat from start to late game (later than even moon missions)
It should be nearly impossible for scientists and technicians to level up to 24 in their respective fields. Workshops and labs provide a so-so amount of xp. Building base facilities provide better amount but the works are limited unless you make-work by building then destroying facilities. Technical truck provide best xp but that would require a dedicated trucker from start to finish. Even then it would not reach 20s level. Scientist has more chance by healing wounded soldiers in battles or by environmental hazards but that would require a dedicated sol/sci joining every battle. And even then they would, maybe, reach 20. Since battles are spread around on most sol/sci, this level of achievement is stalled.