In UFO: Afterlight, soldiers are either stationary (pose) or moving (movements). Poses and movements are important tactical elements, as they affects many tactical aspects.
For example, when you are running it is easy for enemies to see or hear you, and difficult for you to discover your enemy. When you are standing you can see a pretty wide angle, and when you are prone you shot at highest accuracy.
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Description | |
---|---|---|---|---|---|---|---|
Speed | 3.0 | 2.0 | 0.4 | Movement speed multiplier. | |||
Accuracy | 1.6 | 1.25 | 1.0 | Accuracy of attacks. | |||
Sense Range | 1.2 | 1.2 | 1.2 | 0.75 | 1.0 | 1.2 | Range multiplier of senses. |
Sense Angle | 1.0 | 1.0 | 1.5 | 0.5 | 1.0 | 1.0 | Angle multiplier of senses. |
Profile | 0.1 | 0.1 | 0.2 | 1.5 | 1.0 | 0.25 | Visual and audio profile multiplier. |
Body Size | 0.75 | 0.75 | 1.0 | 1.0 | 1.0 | 0.75 | Relative body size, affects enemy accuracy. |
They also affect line of fire - standing often enables a soldier to shot at locations that would be blocked when prone, because the gun is higher. For example, a standing soldiers can shot over the head of a crouching soldier in front of him, but the reverse is impossible. This works both way - crouching behind a cover may blocks line of fire from an enemy, forcing it to changes its plan if it was shooting at you.
Pose switching is automatic.
Order a prone soldier to run, and she will crouch up, stand up, and then run.
After she stops to a stand, she will crouch down, then lie prone, before doing the next command.
Poses[]
When a unit stops moving, it settles into a pose, default to "stand" for all combatants. A unit must be in a pose before it can do any actions (other then movement).
Only human soldiers with Minor Suit Wearing and wearing light or medium suit can crouch and lie prone.
Stand[]
Game ID: 1, standing
Profile | 0.2 |
---|---|
Sense | Range x1.2, Angle x1.5 |
Accuracy | 1.0 |
Body size | 1.0 |
Switches to | ![]() ![]() ![]() |
Crouch[]
Game ID: 4, kneeling
Profile | 0.1 |
---|---|
Sense | Range x1.2, Angle x1.0 |
Accuracy | 1.25 |
Body size | 0.75 |
Switches to | ![]() ![]() |
Prone[]
Game ID: 5, laying Prone requires more space when other poses. While lying prone increase accuracy, it takes a long time to turn and to switch to other pose, making the soldier tactically vulnerable.
Profile | 0.1 |
---|---|
Sense | Range x1.2, Angle x1.0 |
Accuracy | 1.6 |
Body size | 0.75 |
Switches to | ![]() ![]() |
Movements[]
When a unit is moving, it cannot do anything until it stops and settle into a pose. All units default to "walk" movement in game term, even for worms and spiders.
Only human soldiers with Minor Suit Wearing and wearing light or medium suit can run or prowl.
Walk[]
Game ID: 2, walking
Speed | x2 |
---|---|
Profile | 1.0 |
Sense | Range x1.0, Angle x1.0 |
Body size | 1.0 |
Switches to | ![]() |
Run[]
Game ID: 3, running
Note that 360° senses such as hearing remains 360°.
Speed | x3 |
---|---|
Profile | 1.5 |
Sense | Range x0.75, Angle x0.5 |
Body size | 1.0 |
Switches to | ![]() |
Prowl[]
Game ID: 6, crowling Prowling not only allows a soldier to maintain stealth and alertness while on the move, it also allows the soldier to crawl through low spaces that cannot be walked over, for example under dangling cables or low walkways. Soldiers will not automatically prowl when seeking path, so these routes can only be planned when in prowl movement mode.
Speed | x0.4 |
---|---|
Profile | 0.25 |
Sense | Range x1.2, Angle x1.0 |
Body size | 0.75 |
Switches to | ![]() |